Ravenloft: Generations

Game notes 5/21/17

Game notes, anyone can add/edit from their recollection

  • Atticus as John & Margret Blucher
  • Christian as Denis
  • Sean as Ionathon
  • Tim as Wilhelm
  • Luigi as Luduvic
  • Alex as Dylith
  • Andrew as GM

Second session of Generation 3

(Game mechanic: Atticus is running his Warlord character as a pair of children who shout orders at the other characters.)

Three months have past (extended rest for characters) since the fighting the wolf creatures and burning the hut.

Daria laments that she hasn't seen Aerdric (sp?) since that incident and suspects he may have run off. 

Dylith has the inspired insight that the transformation of the wolf creatures required the blood from someone special, but he has no clue whom.  (Viewers get a shot of Strahd in his lab making another.)

Denis tries to organize outside hamlet into resisting the new Count, but little interest from them.  Along the way the fights off a wolf, impresses a young local boy named Anot and thus gains a padwan for the At Amic Carrottette Knights.

Later, the kids are out playing when they notice a large wolf watching them.  They run to tell Daria and she sends the kids back to town while she goes off to search for the wolf with bow in hand.  She later returns without incident.

Two weeks (?) pass and the kids have noticed Daria with the large wolf on occasion while they're out in the woods.

Late one evening Strahd comes knocking at the city gate to visit The Warm Fire tavern and see Daria.

Denis holds him up at the gate while the Mayor rush over to let him in.

At The Warm Fire Strahd asks about Daria and Luduvic pops out from among the bushes to tell him that Daria is likely hanging out with her wolf.  Strahd does not take it well and little John tells Strahd that he wants to be a Knight.  Strahd takes little John's arm and promises him when he's of age, he will belong to Strahd (creepy) then Ludvic stands and grabs the other arm of little John and said something ("No."  I can't remember.)  The energy created by the contact of Strahd and Ludvic is a vortex of unhappiness (despair?) which causes John to start crying.

Strahd leaves and shortly after exiting the city gate a large wounded wolf staggers into town.  Wilhelm and Denis want to bind it but the kids shout a greeting that the wolf is Daria's friend and wnat to know where is Daria.  Ionathon heals the wolf and they all go off to find Daria.

The wolf leads them to a clearing where a Daria is fighting off a pack of Dire wolves and collapses as they arrive.  The party kills off the Dire wolves and the giant wolf runs off before the other towns people arrive.  The kids and Dylith run off to track the wolf to his lair while everyone else returns to town.

Over the next few weeks the kids and Dylith get to know the wolf better.

(Short rest before next time although two(?) game time weeks will pass before next session.)

 

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Game notes 4/23/17

Game notes, anyone can add/edit from their recollection

  • Atticus as John & Margret Blucher
  • Christian as Denis
  • Alex as Dylith
  • Sean as Ionathon
  • Tim as Wilhelm
  • Luigi as Luduvic
  • Andrew as GM

Second session of Generation 2

(Interesting game mechanic, Atticus is running his Warlord character as a pair of children who shout orders at the other characters.)

NPC Bishop of Church named Smit(?)

Several days have past since party at castle Ravenloft.  Daria getting letters from Strahd, but she finds it creepy and she's interested in  Edrick (grandson of Aleksander Aleksandrov).

Martin comes to Dylith with info on a dark flower in the forest.  Dylith gathers a party from the tavern to examine the plant.  Voices arguing near plant as the team approaches.  Kids and Denis sneak forward and see two figures and the figure in black throws the other, a dark Vistani into the maws of the large carnivorous plant and teleports away.

We fight the plant and after killing it, it turns into Undead carnivorous plant.

We return to town and decide to head back to the plant and see if we can back track where the people came from in the first place.  Trail leads to shack with blood and lab equipment.  Large wolves and a mannish wolf attack.

After killing the wolves we find them wearing earrings, tattered clothes, and markings matching the dark Vistani, as if they had been transformed.  We burn the corpses and hut before returning to town.

Several game time months to pass before the next session.

 

 

 

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Game notes 4/9/17

Game notes, anyone can add/edit from their recollection

  • Atticus as John & Margret Blucher
  • Luis as Remus
  • Christian as Denis
  • Sean as Ionathon
  • Alex as Dylith
  • Tim as Wilhelm
  • Andrew as GM

First session of Generation 2

(Interesting game mechanic, Atticus is running his Warlord character as a pair of children who shout orders at the other characters.)

Midday at the Blucher farmstead and the Dark Vistani attack.  Fight, fight, fight.  At the end of the battle some Knights ride up and clear off the other Dark Vistani.  The courtier introduces themselves as Knights of the new lord in residence, Count Strahd III.  He invites everyone to the welcome celebration at the castle in a few days. Dylth gets a sniff of undead when talking to them.

Remus goes to the Vistani leader and she's concerned that she sees dark uncertainties. Wilhelm encourages everyone to attend.  Dylth and Denis tries to convince the Burgomeister and Bishop to not send everyone to attend.

(Hilarity ensues as Dylth the necromancer tries to explain the "bad" undead to "young" old man Martin who doesn't know that Dylth is a necromancer.)

Denis is suspicious and trains the local guard in anti calvary tactics.

Party day (game mechanic wise, story days have passed but we don't take extended rest.)

Most of the villagers attend the party, Remus attends as a representative of the Vistani.  (Game mechanic, the servants are undead and flood Dylth's "Sense Undead" power.)

Strahd appears and he's a handsome, charming man in his 40's.  He quickly focuses his attentions on Daria.

The kids John & Margret go exploring to find the chapel along with Remus.  They break into the chapel and find it strangely untouched by time.  Blood and bodies lie about as if the fight just ended.  (For the TV viewers at home, scene cuts between the original fight room and the current room, only difference being the lighting in the room.  As Remus explores the room, the TV scenes would cut between him and flashbacks of Valeria in the exact same positions).

An angry Dark Vistani storms into the festivities and yells about being slighted from not being invited to the party.  He summons undead.  Fight, fight, fight.

The Dark Vistani and undead are defeated.  Strahd promises to Remus that the regular Vistani are safe and protected in his valley and that the Dark Vistani must be rooted out and destroyed.  Strahd provides a gilded carriage for Daria to ride on her return to her home.

End session.  (Game mechanic wise, no extended rest).

RP MVP award to Atticus for his lisping portrayal and comments as John & Margret.

(Hi Niall!)

 

 

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... from the Memoir of Valeria
the start of something big

Today I witnessed evil for the first time. Not in the usual sense of people doing bad things. I've seen that. I saw the death and destruction brought by the bandits that attacked our village, watched those same bandits murder my parents as they sacrificed themselves in order for me to run and hide. I saw the greed of man when I was sold to the Vistani like some kind of trinket. I've seen those in pain hurt others by stealing and/or lying to loved ones and strangers alike. This is why I'm grateful for my plot of land I was able to inherit. Why I'm grateful that it's technically outside the boundaries of the village.

But, that's not what I'm talking about. No, today… I witnessed REAL evil. Looked into its eyes and stood firm to meet it. Terrified as the encounter was, the end result shakes me to my core. The fact that I'm not sure we ended anything… not sure if it can be ended. No, I think we are at the beginning of something. Something bigger than ourselves. 

………………………


Postscript: It seems I still don't know what 'peace' means to me. I tried to live a quiet life, I really did. Yet I find myself running into battle, feeling some unfounded responsibility to protect those in the village… to protect even the Vistani, regardless of how contentious our past has been.

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Game notes

Game notes, anyone can add/edit from their recollection

  • Luigi as Luduvic
  • Luis as Valeria
  • Alex as Dylith
  • Tim as Wilhelm
  • Andrew as GM

After returning to the village with Iryna, Peter and Luduvic rally the villagers to renew work on the palisade and rebuilding the church.

Martin de Vries appears in town and assists Dylith with healing Iryna.

Helga is Burgomeister GF.  (Is there a wife?)

It's the middle of the night and farmer Betty runs up saying her children Nancy and Drew are missing.

Valeria jumps on her dog Clark and starts tracking the kids.  Everyone follows and the trail up to the old abandoned Ravenloft castle. As Valeria knocks on the door, a Vistani voices calls out, "He's not ready yet."  Zombies rise from the ground and 3 Dark Vistani walk around the corner.

Battle ensues and we enter castle.

Table discussion/decision/inspiration that the castle is a creature of chaos (reference to Castlevania) and will change and cannot be destroyed.

Sounds of chanting in unknown language leads us to the chapel where Andreas, leader of the Dark Vistani, is in the middle of a ritual with book and dagger and the two children laid before him on the alter.

Valeria vaults over the Dark Vistani blocking the alter with her shovel and attacks Andreas with an overhead strike with her shovel.

Fight fight fight

As Valeria kills Andreas, he calls out, "Help me Master!"  Andreas bursts into flames and burns into a pile of ash.  The flames reveal the stained glass window behind the alter with the old Barovian religion symbols, a stylized Sun with a silhouette of a raven below it.

Valeria goes down.  (adapting Sentinels of the Multiverse mechanic, no dead turn, player can inspire other players to grant temp buff)

Defeat the Vistani, rescue the kids, and revive Valeria.

Return to the village and inspire the townfolks to complete the Palisade and rebuild the church.

Old Solar region gets revival due to the inspiration from Luduvic and Dylith.  "Bring Light into Dark Places."  Dylith works with the death rituals.  Luduvic remains an outsider and doesn't lead church.

Kids Nancy and Drew keep telling everyone that Valeria saved them.  Inspires others to marital activities based on Valeria, but she doesn't approve of that stuff.  (Table discussion: a Shovel Knight HAS to show up sometime in a future generations.  A bastardization evolution of Valeria's beliefs/action.)

Here ends the saga of Generation 1.  Generation 2 to pick up 50 years later.

 

 

 

 

 

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Journal of Wilhelm de Beers

From the Central Barovian Library

Excerpt from the Journals of Wilhelm de Beers volume XXII.

It’s been 30 years since those disturbing events long ago in old Barovia.  I say old Barovia because the village has changed much from those innocent days long ago.  Maybe now, with the years between us, I can put to paper those strange events that I witnessed so long ago.

We had just returned to the village from recovering Iryna in the forest.  She had not been lost as we told some of the villagers, but had run off to meet someone.  I initially believed it was with a Vistani boy, but we soon learned otherwise.

We tracked her to a small clearing and we found her being intimate with some sort of beast.  When we attacked the beast and defeated it, it turned into a pillar of dark smoke and flew away.

We returned to the village in an agitated mood and Dylith and Péter stirred up the villagers into continuing work on the palisade in the middle of the night.  It was duing all this commotion that two little children went missing.  Valeria, yes, that Valeria, when off to track the missing children and we followed not far behind.  The trail let to the old abandoned Ravenloft castle where we found some undead monsters waiting for us.

Inside the castle we found the children bound to an alter by some corrupted Vastani who were in the middle of a ritual.  Again Valeria rushed into battle.  Her namesakes would be proud.

Valeria killed the Vestani leader, he called out for help to his master before burning into a pillar of black ash.  Who was this master of his?  What was the ritual going to do?  What caused him to burn into ash?  I still have no answers.

These questions still haunt me as well as the image of sun and raven in the stained glass window behind the burning Vistani.

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The Attack of the Vistani

stub

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Journal of Wilhelm de Beers

From the Central Barovian Library

Excerpt from the Journals of Wilhelm de Beers volume III.

The first things I usually notice when I return to a town are the changes.  Barovia was no different this time.  The first noticeable (and strangest) change was the half built palisade partly around the village.  I’m not sure what I thought was stranger, the palisade itself or that it was half built and starting to look abandoned.  Why a palisade?  I’ve heard no rumors of war or brigands.  And why was it starting to look abandoned?  I wondered if Bürgermeister Aleksandrov was dipping his hands into the pot and fudging the books.  I thought that perhaps he had a mistress and that I’d need to inquire discreetly to find the answers to my questions.  But things were…strange in Barovia. 

The other thing that slowly became apparent was an underlying tension that surrounded the village. 

Shortly after I arrived we learned that the Bürgermeister’s daughter Iryna ran off with one of the Vistani boys.  Oh, such a scandal!  But here’s the thing, when we tracked them down.  Well, it was all too strange.  I’m not sure I want to write it down.  I’m not sure what it was that I saw.

And the villagers…[the remaining text was destroyed by fire.] 

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The Wolf in the Mist

The Burgomeister of Barovia, Aleksander Aleksandrov, brought the town council, the local deacon, and the town "doctor" to his home. His daughter, Iryna, had been suffering from terrible nightmares. As of that morning, she had not awoken at all. On the other side of town, at The Warm Fire, the local pub, the owner and a few regulars were bringing the night to a close.

A group of wolves attacked the town of Barovia. By all indications, they specifically sought out specific towns people. They were able to defeat the wolves without any serious harm. However, this was certainly concerning so the group came together to investigate further.

After searching the forest, they were found by a group of Vistani, the mysterious travelers of the realm. Taken to the Vistani camp, they met with the Vistani Matriarch. She warned them that a dark presence was alive in the land of Barovia. It was responsible for the wolf attack on the town and for Iryna's current condition. She told them that the only way they could save Iryna would be to find this dark presence and defeat it. She suggested that they seek out the pack of wolves that attacked the village. They could be found near the outskirts of the old Castle Ravenloft.

They tracked the beast to its source, a large cave in the hillside upon which the old Castle Ravenloft sits. Inside, a massive wolf with blood red eyes waited for them. They battle the beast. When the final blow was struck, the beast vanished in a trail of smoke that left the cave.

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